Triennale Milano, 2021, Milan.
‘’Camp Out’’ is a construction game developed for Ludosofici and Triennale Milano with the contribution of Scalo Milano.
In an age where children’s games are moving into a complete digitalization, “Camp Out” brings back the construction game as a collective activity, reminding us of the blanket fort we used to build in our homes. The game is now part of the permanent archive of the Triennale di Milano Educational Department.
Thanks to Ludosofici and Ilaria Rodella, Triennale Milano, Michele Corna from Triennale Educational Department, and Costanza Faravelli and Cristina Sturaro for the precious help in the workshops.
Ph. Stefano Colombo
"10 Anni di Parasite 2.0"_In dialogo con Salvatore Peluso su PTW School[READ]
"Scenografie Politiche" per Menelique #4[READ]
In dialogue with Nick Axel for Extra Extra Magazine n.13°[READ]
"Parasite Invasion" is part of Istmo magazine's first release![READ]
"Ten Deserts" for Un Sedicesimo #55 by Corraini Edizioni.[READ]
"At the beginning there was the desert" for Magda Magazine. Text by Parasite, photography by Giaime Meloni.[READ]
Our article on Horst Arts and Music Festival is on Domus web[READ]
"Architecture, artifice and the normative man" on Avery Shorts[READ]
"Three Stories: On Future Shock, Retreat, and Architecture as Scenography" on DUE a weekly publication made by Sofia Pia Belenky and Tobias Hentzer Dausgaard and designed by Simone Niquille for the Architectural Association.[READ]
"Cosmology, Subcultures and Urban Wilderness" on Archinect[READ]
"The Internet Was a Desert" on Archinect.com[READ]
"The desert on the margins is my Heimat: for a non-eurocentric vision of migrations and architecture"_Cartha on Making Heimat, a special issue on the German Pavilion at the 15th International Architecture Exhibition la Biennale di Venezia, 2016[READ]
"Towards a Digital Talking Architecture"_Form of Formalism, n.3, 2016[READ]
“L’architetto neofiliaco”_Kabul Magazine, 2016[READ]
"The Neophiliac Architect: Three-act play" Trans 28, architectural magazine edited by ETH Zurich Architecture Department[READ]
"Partytopia, crypto urban desert e primitive future tribalism" Artribune, “Carnet d’architecture” a cura di Emilia Giorgi[READ]
“Primitive Future Office”_Plug-in Book, 2016[READ]
"Extreme-Land#5" Interview with Simone Niquille_ATP Diary[READ]
"Extreme-Land#4" Interview with Matilde Cassani_ATP Diary[READ]
"Extreme-Land#2" Interview with m-a-u-s-e-r_ATP Diary[READ]
"Extreme-Land#3" Interview with Aristide Antonas_ATP Diary[READ]
"Extreme-Land#1" Interview with Andreas Angelidakis_ATP Diary[READ]
“Città: rammendare le coscienze” Archphoto[READ]
Parasite 2.0 is a design and research agency based in Milan and London. Founded in 2010 by Stefano Colombo, Eugenio Cosentino and Luca Marullo, they investigate the status of human habitats, acting within a hybrid of architecture, design, and scenography.
Parasite 2.0 has worked and collaborated with Triennale Milano, Copenhagen International Fashion Fair, Ikea, Missoni, Terraforma Festival, Sunnei and Venice Architecture Biennale, among others.
They taught at The Gerrit Rietveld Academy in Amsterdam, NABA Nuova Accademia Belle Arti Milano, MADE Program and since 2022 they have been regularly teaching at Design Academy Eindhoven.
Parasite 2.0 were awarded the YAP Young Architects Program MAXXI in 2016.
Via Boncompagni 51/10,
Milano, 20139, Italy.
Cell Studios, Grosvenor Way,
London E5 9NE, UK.
info [at] parasiteparasite.com
parasite2.0 [at] gmail.com
Cosentino Eugenio (founder)
Luca Marullo (founder)
Colombo Stefano (founder)
Alberto Spinella, Anna Minissale, Anton Kuzmin, Antonello Livrano, Antonino Giuffrida, Benedetto D’Antoni, Emma Varotto, Filippo Cocca, Giorgia Leone, Gilles Hellemans, Iacopo Costanzo, Lavinia Romina Mates, Massimo Tenan, Tomoyo Tsurumi, Petra Adela Popa, Roxana Orasteanu, Salvatore De Pascalis, Sara Barilli, Simona Pavoni, Motong Yang.
Laica Mono, released by ABCDinamo