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Apartment Renovation, 2025, Milan.
Characters is the name of a new apartment designed by the studio Parasite 2.0 in the southwest of Milan.
The apartment is located in a former factory, now converted into a residential complex. For the first time, the Milan-based architecture studio has designed an interior within a newly built development—not a renovation of an existing space. This provided an opportunity to create a completely new narrative, only loosely connected to pre-existing elements, such as the wooden ceiling and the window layout. Parasite 2.0 focused on crafting a story, a narrative rich in cinematic references, where large custom-made furniture pieces become characters—inhabitants of the apartment rather than mere functional objects.
Upon entering the apartment, the first encounter is with Caterpillar, a monumental piece still in a chrysalis state, uncertain whether it prefers to be a large closet—defining the entry hall—or a kitchen facing the living room.
In the living room, we find The Scene, a large L-shaped bookshelf that imagines itself a theatre stage, somewhere between comedy and tragedy. It includes shelves at the back and a long platform in the front, concealing a guest bed underneath.
Moving into the apartment’s only bedroom, we enter a mysterious forest clad in light green veneer wood. Along one wall runs The Illusionist, a long wardrobe that, like something out of a fairy tale, acts as a portal to another dimension: a private bathroom with a whimsically shaped bathtub.
Running playfully through the apartment are Snake and Plissken: a non-fireplace that transforms into a desk, and a stone on wheels whose purpose is unclear—perhaps just to serve as a small step.
Completing the scene, five different floor finishes chase each other from room to room, seemingly unaware of the concept of a threshold.
The concept is a clear nod to architect John Hejduk’s “subjects” and projects like Victims, where he created characters through the design and naming of architectural forms.
Ph. Monica Di Chio























"10 Anni di Parasite 2.0"_In dialogo con Salvatore Peluso su PTW School
[READ]"Scenografie Politiche" per Menelique #4
[READ]In dialogue with Nick Axel for Extra Extra Magazine n.13°
[READ]"Parasite Invasion" is part of Istmo magazine's first release!
[READ]"Ten Deserts" for Un Sedicesimo #55 by Corraini Edizioni.
[READ]"At the beginning there was the desert" for Magda Magazine. Text by Parasite, photography by Giaime Meloni.
[READ]Our article on Horst Arts and Music Festival is on Domus web
[READ]"Architecture, artifice and the normative man" on Avery Shorts
[READ]"Three Stories: On Future Shock, Retreat, and Architecture as Scenography" on DUE a weekly publication made by Sofia Pia Belenky and Tobias Hentzer Dausgaard and designed by Simone Niquille for the Architectural Association.
[READ]"Cosmology, Subcultures and Urban Wilderness" on Archinect
[READ]"The Internet Was a Desert" on Archinect.com
[READ]"The desert on the margins is my Heimat: for a non-eurocentric vision of migrations and architecture"_Cartha on Making Heimat, a special issue on the German Pavilion at the 15th International Architecture Exhibition la Biennale di Venezia, 2016
[READ]"Towards a Digital Talking Architecture"_Form of Formalism, n.3, 2016
[READ]“L’architetto neofiliaco”_Kabul Magazine, 2016
[READ]"The Neophiliac Architect: Three-act play" Trans 28, architectural magazine edited by ETH Zurich Architecture Department
[READ]"Partytopia, crypto urban desert e primitive future tribalism" Artribune, “Carnet d’architecture” a cura di Emilia Giorgi
[READ]“Primitive Future Office”_Plug-in Book, 2016
[READ]"Extreme-Land#5" Interview with Simone Niquille_ATP Diary
[READ]"Extreme-Land#4" Interview with Matilde Cassani_ATP Diary
[READ]"Extreme-Land#2" Interview with m-a-u-s-e-r_ATP Diary
[READ]"Extreme-Land#3" Interview with Aristide Antonas_ATP Diary
[READ]"Extreme-Land#1" Interview with Andreas Angelidakis_ATP Diary
[READ]“Città: rammendare le coscienze” Archphoto
[READ]Parasite 2.0 is a design and research studio based in Milan. Founded in 2010 by Stefano Colombo, Eugenio Cosentino and Luca Marullo Viola, they investigate the status of human habitats, acting within a hybrid of architecture, design, and scenography.
Parasite 2.0 has worked and collaborated with Venice Architecture Biennale, Fondazione Prada, Apple, Highsnobiety, Copenhagen International Fashion Fair, Ikea, and Missoni, among others.
They taught at The Gerrit Rietveld Academy in Amsterdam, NABA Nuova Accademia Belle Arti Milano, ISIA Urbino and since 2022 they have been regularly teaching at Design Academy Eindhoven.
Parasite 2.0 was awarded the YAP Young Architects Program MAXXI in 2016, the Big See Interior Design Award 2020, and the Main Exhibitor Award at EDIT 2024 in Naples, Italy.
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Parasite 2.0 – Studio for Architecture, Design and Scenography.
Via Boncompagni 51/10,
Milano, 20139, Italy.
info [at] parasiteparasite.com
TEAM
Eugenio Cosentino
Luca Marullo
Stefano Colombo
Beatrice Utano
Noemi Giussani
Sofia Vrenozaj
Tommaso Meena
PREVIOUSLY
Andrea Moretti, Angelica Colonnato, Alberto Spinella, Anna Minissale, Anton Kuzmin, Antonello Livrano, Antonino Giuffrida, Benedetto D’Antoni, Emma Varotto, Filippo Cocca, Gabriele Fedele, Giulia Simona Matta, Giorgia Leone, Gilles Hellemans, Iacopo Costanzo, Lavinia Romina Mates, Massimo Tenan, Tomoyo Tsurumi, Petra Adela Popa, Roxana Orasteanu, Valerio Morgante, Petros Kirkos, Salvatore De Pascalis, Sara Barilli, Simona Pavoni, Silvia La Monica, Motong Yang, Sara Chieppa, Mariaclaudia Tricarico, Martina Simionati, Carlo Costanzo, Monica Mammone.
WEBSITE
Alessandro Barbieri
Mattia Losa
Federico Scudeler
Paolo Baiguera
IDENTITY
Alessio D’Ellena
FONT
Laica Mono, released by ABCDinamo
Alessio D’Ellena